Dr. James Abraham, Glendale Community College; Michael Dzbenski, Gateway Community College; Dr. Cate McNamara, South Mountain Community College; Dr. Juliane Roybal, Gateway Community College; Dr. Jeannette Shaffer, South Mountain Community College
Traditional methods of experiential learning can be limited by safety concerns, logistical constraints, and financial burdens. Experiential learning in a virtual reality (VR) environment offers a solution to these limitations, providing a platform for immersive, interactive, and engaging experiences that can simulate real-world environments without the associated risks and costs. Our proposal will integrate VR technology as a supplement to classroom instruction, specifically targeting the aspects of the experiential learning cycle where VR can have the most significant impact.
By integrating VR technology into our educational programs, we aim to create a transformative learning experience that addresses the various aspects of the experiential learning cycle. With the ability to facilitate concrete experiences, promote reflective observation, encourage abstract conceptualization, foster active experimentation, and support reflective generalization, VR has the potential to revolutionize the way we learn and teach. We believe that the incorporation of VR will not only enhance student engagement but also improve learning outcomes, increase student motivation, and better prepare them for future challenges.